Brief History and Nature of the Game: Table tennis originated in England during the
late 19th century as an indoor version of lawn tennis. Initially called "whiff-whaff" or "ping
pong," the game gained popularity rapidly and organized competitions began in the early
20th century. It became an Olympic sport in 1988.
Table tennis is a fast-paced racket sport played on a table divided by a net. Players use
small, lightweight rackets to hit a lightweight ball back and forth across the table. The
objective is to score points by hitting the ball over the net in such a way that the opponent
is unable to return it properly.
Table Tennis Specifications:
The table should be rectangular, 2.74 meters long, 1.525 meters wide, and 0.76 meters
high.
A net divides the table into two equal halves and should be 1.83 meters long and 15.25
centimeters high.
The ball used in table tennis is spherical, with a diameter of 40 millimeters and made of
celluloid or a similar plastic material.
Rackets (also called paddles or bats) are flat on one side, usually made of wood, and
covered with rubber on both sides.
Equipment:
Table tennis table
Net and net post set
Table tennis balls
Table tennis rackets (paddles or bats)
Proper attire (comfortable clothing and non-marking shoes)
Basic Skills:
1. Grip: Players typically use either the shakehand grip or the penhold grip.
2. Stance: A balanced and relaxed stance is essential for mobility and quick reactions.
3. Footwork: Good footwork allows players to move quickly and position themselves for
shots.
4. Forehand and Backhand Shots: Players must master both forehand and backhand strokes,
which involve hitting the ball with different parts of the racket.
5. Serve: Serving techniques include the forehand pendulum serve, backhand serve, and
various spin serves.
Rules and Regulations of the Game:
1. Service: The ball must be thrown vertically at least 16 centimeters before being struck and
must bounce on the server's side of the table, then on the receiver's side.
2. Rally: The ball must bounce on the opponent's side of the table and then on the server's
side alternately during a rally.
3. Scoring: A point is scored when the opponent fails to return the ball over the net or if the
opponent commits a fault (e.g., hitting the ball out of bounds).
4. Let: If the ball hits the net during service and lands on the opponent's side of the table, it
is a let and the serve is retaken.
5. Deuce: When the score reaches 10-10, players must win by a margin of two points.
6. Expedite System: If a rally extends beyond a certain time limit (usually 10 minutes), the
expedite system is implemented, requiring that the server wins the point if they make 13
consecutive good serves.